Files
android-emulator-runner/node_modules/@actions/io/lib/io-util.d.ts
T
Yang 48744f2073 Merge branch 'main' into release/v2
* main:
  Prepare for release 2.22.0.
  Update the README and fix some typos (#199)
  Add support for enabling hardware keyboard.
  Update README.md `avdmanager list device`
  Update NPM packages.
  Migrate to gradle-build-action.
  Update packages.
2021-12-25 02:27:59 +11:00

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TypeScript

/// <reference types="node" />
import * as fs from 'fs';
export declare const chmod: typeof fs.promises.chmod, copyFile: typeof fs.promises.copyFile, lstat: typeof fs.promises.lstat, mkdir: typeof fs.promises.mkdir, readdir: typeof fs.promises.readdir, readlink: typeof fs.promises.readlink, rename: typeof fs.promises.rename, rmdir: typeof fs.promises.rmdir, stat: typeof fs.promises.stat, symlink: typeof fs.promises.symlink, unlink: typeof fs.promises.unlink;
export declare const IS_WINDOWS: boolean;
export declare function exists(fsPath: string): Promise<boolean>;
export declare function isDirectory(fsPath: string, useStat?: boolean): Promise<boolean>;
/**
* On OSX/Linux, true if path starts with '/'. On Windows, true for paths like:
* \, \hello, \\hello\share, C:, and C:\hello (and corresponding alternate separator cases).
*/
export declare function isRooted(p: string): boolean;
/**
* Best effort attempt to determine whether a file exists and is executable.
* @param filePath file path to check
* @param extensions additional file extensions to try
* @return if file exists and is executable, returns the file path. otherwise empty string.
*/
export declare function tryGetExecutablePath(filePath: string, extensions: string[]): Promise<string>;
export declare function getCmdPath(): string;