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Support non-integer API level (#317)
* Support non-integer API level * update lib * Add test * No need to install platforms. Mostly application will use different SDK platform. * Update lib
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@@ -12,7 +12,7 @@ const CMDLINE_TOOLS_URL_LINUX = 'https://dl.google.com/android/repository/comman
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* Installs & updates the Android SDK for the macOS platform, including SDK platform for the chosen API level, latest build tools, platform tools, Android Emulator,
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* and the system image for the chosen API level, CPU arch, and target.
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*/
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export async function installAndroidSdk(apiLevel: number, target: string, arch: string, channelId: number, emulatorBuild?: string, ndkVersion?: string, cmakeVersion?: string): Promise<void> {
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export async function installAndroidSdk(apiLevel: string, target: string, arch: string, channelId: number, emulatorBuild?: string, ndkVersion?: string, cmakeVersion?: string): Promise<void> {
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try {
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console.log(`::group::Install Android SDK`);
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const isOnMac = process.platform === 'darwin';
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@@ -41,7 +41,7 @@ export async function installAndroidSdk(apiLevel: number, target: string, arch:
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console.log('Installing latest build tools, platform tools, and platform.');
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await exec.exec(`sh -c \\"sdkmanager --install 'build-tools;${BUILD_TOOLS_VERSION}' platform-tools 'platforms;android-${apiLevel}' > /dev/null"`);
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await exec.exec(`sh -c \\"sdkmanager --install 'build-tools;${BUILD_TOOLS_VERSION}' platform-tools > /dev/null"`);
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console.log('Installing latest emulator.');
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await exec.exec(`sh -c \\"sdkmanager --install emulator --channel=${channelId} > /dev/null"`);
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