Add support for pinning specific emulator build.

This commit is contained in:
Yang Chen
2019-12-15 03:26:24 +11:00
committed by ychescale9
parent 37737c6a8e
commit 12eba85b00
10 changed files with 87 additions and 12 deletions
+6
View File
@@ -28,3 +28,9 @@ export function checkDisableAnimations(disableAnimations: string): void {
throw new Error(`Input for input.disable-animations should be either 'true' or 'false'.`);
}
}
export function checkEmulatorBuild(emulatorBuild: string): void {
if (isNaN(Number(emulatorBuild)) || !Number.isInteger(Number(emulatorBuild))) {
throw new Error(`Unexpected emulator build: '${emulatorBuild}'.`);
}
}
+12 -4
View File
@@ -1,6 +1,6 @@
import * as core from '@actions/core';
import { installAndroidSdk } from './sdk-installer';
import { checkApiLevel, checkTarget, checkArch, checkDisableAnimations } from './input-validator';
import { checkApiLevel, checkTarget, checkArch, checkDisableAnimations, checkEmulatorBuild } from './input-validator';
import { launchEmulator, killEmulator } from './emulator-manager';
import * as exec from '@actions/exec';
import { parseScript } from './script-parser';
@@ -42,6 +42,14 @@ async function run() {
const disableAnimations = disableAnimationsInput === 'true';
console.log(`disable animations: ${disableAnimations}`);
// emulator build
const emulatorBuildInput = core.getInput('emulator-build');
if (emulatorBuildInput) {
checkEmulatorBuild(emulatorBuildInput);
console.log(`using emulator build: ${emulatorBuildInput}`);
}
const emulatorBuild = !emulatorBuildInput ? undefined : emulatorBuildInput;
// custom script to run
const scriptInput = core.getInput('script', { required: true });
const scripts = parseScript(scriptInput);
@@ -50,10 +58,10 @@ async function run() {
console.log(`${script}`);
});
try {
// install SDK
await installAndroidSdk(apiLevel, target, arch);
// install SDK
await installAndroidSdk(apiLevel, target, arch, emulatorBuild);
try {
// launch an emulator
await launchEmulator(apiLevel, target, arch, profile, emulatorOptions, disableAnimations);
} catch (error) {
+13 -3
View File
@@ -6,10 +6,20 @@ const BUILD_TOOLS_VERSION = '29.0.2';
* Installs & updates the Android SDK for the macOS platform, including SDK platform for the chosen API level, latest build tools, platform tools, Android Emulator,
* and the system image for the chosen API level, CPU arch, and target.
*/
export async function installAndroidSdk(apiLevel: number, target: string, arch: string): Promise<void> {
export async function installAndroidSdk(apiLevel: number, target: string, arch: string, emulatorBuild?: string): Promise<void> {
const sdkmangerPath = `${process.env.ANDROID_HOME}/tools/bin/sdkmanager`;
console.log('Installing latest build tools, platform tools, platform, and emulator.');
await exec.exec(`sh -c \\"${sdkmangerPath} --install 'build-tools;${BUILD_TOOLS_VERSION}' platform-tools 'platforms;android-${apiLevel}' emulator > /dev/null"`);
console.log('Installing latest build tools, platform tools, and platform.');
await exec.exec(`sh -c \\"${sdkmangerPath} --install 'build-tools;${BUILD_TOOLS_VERSION}' platform-tools 'platforms;android-${apiLevel}' > /dev/null"`);
if (emulatorBuild) {
console.log(`Installing emulator build ${emulatorBuild}.`);
await exec.exec(`curl -fo emulator.zip https://dl.google.com/android/repository/emulator-darwin-${emulatorBuild}.zip`);
await exec.exec(`rm -rf ${process.env.ANDROID_HOME}/emulator`);
await exec.exec(`unzip -q emulator.zip -d ${process.env.ANDROID_HOME}`);
await exec.exec(`rm -f emulator.zip`);
} else {
console.log('Installing latest emulator.');
await exec.exec(`sh -c \\"${sdkmangerPath} --install emulator > /dev/null"`);
}
console.log('Installing system images.');
await exec.exec(`sh -c \\"${sdkmangerPath} --install 'system-images;android-${apiLevel};${target};${arch}' > /dev/null"`);
}